A game about command at every level

Empires Under Sails is designed around three connected layers:

Strategic Campaign

Plan weekly operations across a naval theater. Create fleets, assign commanders, prepare missions, manage ports and facilities, and decide where your navy must concentrate its strength.

Fleet missions include patrol, blockade, escort, raid, transit, return to port, and port-based reserve duties.

Operational Movement

Fleets move across a strategic hex map using sea zones, ports, coastal waters, and open sea routes. Movement is designed to make geography, distance, wind, sea currents, and naval logistics matter.

Future campaign systems will include sighting, interception, trade protection, commerce raiding, convoy movement, and tactical battle generation.

Tactical Battles

When fleets meet, battles are resolved on a tactical hex map. Ships maneuver according to wind, sail state, rigging condition, crew assignment, command quality, and tactical situation.

Players must decide when to close, when to preserve the line, when to fire, when to rake, when to board, and when to disengage.